If you don’t have it in hand, you’re wasting your AP trying to cast the spell. Every Piglet requires a 9, and every Warpig requires a 12. The main thing to watch for with summoning spam is your card flow. Ulix can make a lot of Minions quickly, and Minions win games. Summoning is amazing because of Activation control, object running, and increased durability of the Crew as a whole. Both wound your models and bring out Wounded pigs. The Warpig requires three Scheme Markers nearby (they gotta be basically in a triangle unless you’ve got some special non-Interact Scheme Marker tricks) and a 12 or better. The Piglet just requires a big Pig model (Warpig, Gracie, Old Major, or the Sow) and a 9 or better. You’ve gotta pay attention to intervening Ht3+ terrain and models. Unfortunately, that’s not so, and I’ve made the mistake of forgetting that too many times. Because the range of Corn Husks is unlimited, it’s easy to forget an think that every model benefits from it. The main thing to watch out for on this Line of Sight.
Old Major plus a few Piglets equals a lot of VP. Most of all, he makes Interacts super easy. He can push Gremlins and Pigs every which way. He gets a Reactivate if your opponent runs out of cards before you run out of activations. He’s tough enough that he doesn’t roll over. Old Major is just amazing for gaining objectives when you take him with Corn Husks.
(Usually, the Ulix Ball is Ulix, plus one big model like Gracie or The Sow, plus the Piglets he’s spawned recently, plus probably a Slop Hauler hanging out nearby desperately trying to keep up and not get slaughtered.) The Ulixball has a plenty of mobility and a lot of model-killing tricks. The Taxidermist can make Stuffed Piglets, too, which is always nice.įighting.
I know that Sammi Lacroix can add a lot to the Crew (like Carrying the Clobbering Stick) and can make Piglets, but I haven’t tried it yet. The Sow can make Piglets, especially later in the game. Ulix can make Warpigs with some setup, or he can make lots of Piglets.
Any Pig can run up and drag him away free of charge. Ulix can sort of do this with Shot in the Rear, but that’s more for killing and a little unpredictable. Penelope speeds up other Pigs and moves them off-turn. Old Major can move Pigs (and buff them) as a (1) and move Gremlins (like Ulix, Slop Hauler, and Pigapult) as a (0). More and more, I’m finding that Ulix’s Crew are great at moving each other.
With Penelope and Old Major moving Crews around, I find that I can take lots of Interact-based Schemes and get full points for all of them. Ulix’s crew is fast, and they can do Interacts a (0) with Corn Husks. McTavish can also gobble up enemy Scheme Markers, but I don’t find myself playing him with Ulix very successfully. The Sow can do it to make more Piglets, who can in turn eat even more enemy Scheme Markers. Thanks to Corn Husks, all they have to do is end an activation nearby. Piglets can just do it, even if they’re just summoned, engaged, Paralyzed, and busy with other things. Ulix is amazing at destroying enemy Scheme Markers. Most of the play is the sort of thing you'll see in any Malifaux crew: move carefully, remember Strats and Schemes, keep track of your cards and your VP, etc. What I find about Ulix is that he's really solid in play, with a few big tricks that are devastating. And that my opponents will read this and totally wreck me because they know how I'll play. I'm writing it down because I'll remember it better that way, and because maybe others will learn from it, or tell me what I've been doing wrong. He's really effective and a lot of fun to play! Also hilarious because pigs.